Thursday, September 6, 2012

video2brain – Professional C#, Volume 2



video2brain – Professional C#, Volume 2 | Size 275.88 MB
Learning object-oriented programming is an obstacle that many beginning developers struggle with,
and for good reason: It involves getting your head around a whole new approach to solving
problems. In this workshop, professional developer Edward Tanguay teaches you object-oriented
programming in a unique way. He introduces a real-world problem and shows two approaches to it,
one object-oriented and one not. The non-object-oriented approach works at the beginning, but
then you see as you progress along this path that adding features becomes increasingly difficult.
Then he shows you the object-oriented approach, and you see how the structure of the code is
different and how this allows you to add new features with ease. You’ll also learn about new
features of C# 4.0 such as the very welcome named and optional parameters as well as the
fabulously simple new COM Interop feature to help you read and write Excel files from C#.
Trainer: Edward Tanguay
Publication date: Apr 14, 2011
Object-Oriented Programming
Understanding Why You Need OOP: Doing It the Wrong Way  13:12
Understanding Why You Need OOP – Part 1: Defining the Classes  08:57
Understanding Why You Need OOP – Part 2: Building the First Class  07:59
Understanding Why You Need OOP – Part 3: Building Classes Based on Others  15:09
Constructors  10:04
Properties, Methods, and Fields  11:40
Access Modifiers: private, protected, internal, and public  12:10
Method Modifiers: virtual/override, abstract, and static  08:55
Abstract Classes and Interfaces  12:06
New in C# 4
COM Interop-Creating Excel Files  06:55
Named and Optional Parameters  05:02
Using Tuples  07:18
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Published: By: admin - 12:40 AM

video2brain – Professional C#, Volume 1



video2brain – Professional C#, Volume 1 | Size 272.19 MB
The C# language has evolved tremendously over the past ten years and if you are going to master it you’ll need to learn many aspects of this rich technology. In this workshop, professional developer Edward Tanguay begins with the basics that you will recognize from other languages, such as if, switch, foreach, and so on. You’ll also learn about important concepts such as the heap and the stack, extension methods, and creating and consuming events. In the later parts of the workshop, Edward shows you more advanced features unique to C# such as extension methods, generics, and data access with LINQ. If you like, you can follow up this workshop with “Professional C#, Volume 2: Object-Oriented Programming & New Features in C# 4.0.”
Trainer: Edward Tanguay
Publication date: Mar 30, 2011
Basic Programming
Decision Statements: if and switch 06:03
Iteration Statements: foreach, for, while, do/while 08:16
Creating Custom Types 13:20
The Heap and the Stack 09:50
Extension Methods 10:27
Consuming and Creating Events 10:53
Generic Variable Types
Generic List (List) 09:39
Generic Stack (Stack) 08:42
Generic Queue (Queue) 05:38
Generic Dictionary (Dictionary) 06:23
LINQ and Data Access
LINQ to Objects 07:50
Creating XML with LINQ 09:04
Reading XML from Files and Strings with LINQ 08:01
LINQ to SQL 11:19
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Published: By: admin - 12:39 AM

Digital Tutors – New Features in Unity 3.5


[TutsPlus] Icon Design with Kate McInnes (2012)
Course Details
Run Time: 2h 9m
Release Date: May 1, 2012
Author: Joshua Kinney
Required Software: Unity 3.5

In this course we’ll be discussing most of the major features added to the Unity game engine in the latest release, Unity 3.5. Through out these lessons, we’ll learn how to utilize Unity’s Pathfinding system to create quick and efficient AI. Then we’ll move on by discussing the new particle system interface called Shuriken where we’ll create a pillar of fire. After that, we’ll get into working with the HDR capabilities and create a stunning composition in real time. Then we’ll finish this course up by discussing light probes and occlusion culling. Both are great ways to create a beautiful game but also keep our performance costs low.
Course List:
1. Introduction and project overview
2. Pathfinding basics in Unity 3.5
3. Creating a custom NavMesh
4. Using OffMeshLinks in Unity 3.5
5. Shuriken particle system modules Part 1
6. Shuriken particle system modules Part 2
7. Particles project Part 1
8. Particles project Part 2
9. HDR basics in Unity 3.5
10. Working with light probes
11. Optimizing performance with occlusion culling
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Published: By: admin - 12:37 AM

[TutsPlus] Icon Design with Kate McInnes (2012)


[TutsPlus] Icon Design with Kate McInnes (2012)
Icons can be the cornerstone of any good design.

They�re the symbols that guide users and the design elements the set the tone of a design. Yet, icons need to be simple and versatile for a number of uses. Author of Rockstar Icon Designer and Editor of VectorTuts+ Kate McInnes will walk you through the fundamentals of good icon design and advanced techniques to create cohesive icon sets.
Some topics included in the course:
-Planning the concept for a cohesive icon set
-Creating and refining icons in Adobe Illustrator
-Working with multiple artboards
-Advanced icon drawing techniques
-Working with perspectives
-Finalizing and polishing finished icons
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Published: By: admin - 12:37 AM

Psychology of Leadership Harvard


Psychology of Leadership Harvard
Psychology of Leadership Harvard | Size 1.52 GB
A DVD which shows, in C tuning, the chords in each key. A special section on moveable chords is also included.

The chords are grouped by type, including major, minor, seventh, diminished, augmented, and more. A summary of where the chords lie on the fretboard is also included. This DVD can be used with either the soprano (standard) or tenor ukulele in G-C-E-A tuning.
Mel Bay was born on February 25, 1913 in the little Ozark Mountain town of Bunker, Missouri. He bought a Sears Roebuck guitar at the age of 13 and several months later played his first “gig.” (He recalled playing until his fingers were raw!) Mel took up the tenor banjo shortly thereafter and continued to play both instruments. During his teenage years Mel played with a wild assortement of bands and characters in rural Missouri.
Perhaps no “gig” was as strange as the job he landed with, in Mel’s words, “a snake oil salesman.” This flamboyant peddler would pull his ostentatious Pierce Arrow automobile, complete with steer horns mounted on the grill, into the center of a small, rural town. Mel would sit on the car and play up a storm on the tenor banjo. After a crowd gathered, the peddler took over and began extolling the merits of his “wonder elixer.” In 1933 Mel Bay moved to St. Louis and began his professional career. He played with numerous local and traveling bands. In addition, he landed staff guitar jobs on several radio stations. Mel fronted his own trio (piano, bass, guitar) and played steadily for 25 years! He was equally adept on most fretted instruments and played mandolin, uke, Hawaiian guitar, tenor and plectrum banjo professionally. While Mel was actively pursuing his playing career, he continued to teach as many as 100 students a week. He decided to begin writing instructional materials due to the difficulty encountered by guitarists at playing good sounding chord forms in rhythm sections and due to the poor note reading ability prevalent among guitarists. After the war Mel was asked to write instructional materials on guitar for GI’s wanting to learn music under the GI Bill.
In 1947 Mel formed his own publishing company and wrote his landmark initial book titled The Orchestral Chord System for Guitar. (This book is still in print under the title Rhythm Guitar Chord System and continues to be one the finest rhythm guitar chord texts available!) His Modern Guitar Method was penned shortly thereafter. For years Mel traveled from town to town talking to guitar teachers and players and showing them his publications. At one time Mel claims to have known virtually every guitar teacher in America on a first name basis! The guitar and Mel Bay books caught on in a big way in the 1950′s. Things have continued to grow ever since. Mel used to sell D’Angelico guitars. At any given time he would have 5 or 6 “lying around the house.”
Mel played professionally on his New Yorker model but his favorite was the initial Mel Bay Model crafted as a gift for him by John D’Angelico. This famous guitar had all of the main features of the New Yorker but was a “cut away” model and had a slightly thinner neck. This instrument has been pictured on the Mel Bay Modern Guitar Method for decades. Someone once calculated that sales of guitar books written by Mel Bay have exceeded 25 million copies. When asked, Mel frequently said that he quit counting long ago. Sales of his Modern Guitar Method have alone surpassed the 7 million mark. It is safe to say that Mel Bay is one of the pivotal figures in the world of guitar music and instruction in this century.
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Published: By: admin - 12:36 AM

Lynda.com CSS Transitions and Transform with Joseph Lowery



Lynda.com CSS Transitions and Transform with Joseph Lowery | Size 528.47 MB
Lynda.com – CSS: Transitions and Transforms
with Joseph Lowery
With robust and ever-increasing browser support, it is now possible to take advantage of
expressive CSS3 capabilities across modern browsers. In this course, Joseph Lowery explores the
possibilities of the new coding options, which animate well over 50 different properties
automatically or interactively, and how they open the door to enhanced user experiences. This
course covers the range from simple to complex transitions, including 2D and 3D transforms, and
illustrates how transitions are expedited in various web authoring tools, as well as Dreamweaver.
The course also contains a start-to-finish interactive slideshow project that allows you to
practice and see the transitions and transforms immediately in action.

Topics include:
• Understanding transition basics
• Working with 2D and 3D transforms
• Animating color changes
• Fading objects
• Changing the size of page elements and fonts
• Transitioning multiple properties at the same time
• Understanding key frames and animations
• Working in the z-index
• Adding javascript interactivity
• Crafting transitions in Dreamweaver
Table of Contents
Introduction
1. Understanding CSS Transitions and Transforms
2. Simple 2D Transitions and Transforms
3. Advanced 2D Transitions
4. Enhanced 3D Transitions and Transforms
5. Project: Creating a Custom Slide Carousel
6. CSS Transitions and Transforms in Tools
Goodbye
Author:  Joseph Lowery
Subject:  Web, Web Design
Software: Dreamweaver CS5.5, CS6, CSS 3, Coda, Aptana 3
Level: Intermediate
Duration: 2h 25m
Released: July 11, 2012
[font=Arial]
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extabit
extabit - part 1
netload
netload - part 1
rapidgator
rapidgator - part 1
uploaded.net
uploaded.net - part 1 
Published: By: admin - 12:35 AM
 

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