Thursday, September 6, 2012

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Digital Tutors – New Features in Unity 3.5


[TutsPlus] Icon Design with Kate McInnes (2012)
Course Details
Run Time: 2h 9m
Release Date: May 1, 2012
Author: Joshua Kinney
Required Software: Unity 3.5

In this course we’ll be discussing most of the major features added to the Unity game engine in the latest release, Unity 3.5. Through out these lessons, we’ll learn how to utilize Unity’s Pathfinding system to create quick and efficient AI. Then we’ll move on by discussing the new particle system interface called Shuriken where we’ll create a pillar of fire. After that, we’ll get into working with the HDR capabilities and create a stunning composition in real time. Then we’ll finish this course up by discussing light probes and occlusion culling. Both are great ways to create a beautiful game but also keep our performance costs low.
Course List:
1. Introduction and project overview
2. Pathfinding basics in Unity 3.5
3. Creating a custom NavMesh
4. Using OffMeshLinks in Unity 3.5
5. Shuriken particle system modules Part 1
6. Shuriken particle system modules Part 2
7. Particles project Part 1
8. Particles project Part 2
9. HDR basics in Unity 3.5
10. Working with light probes
11. Optimizing performance with occlusion culling
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