Gnomon Workshop – Creating a 3D Figure Study
Language: English | 1280 x 720 | .AVI | aac - 22050 Hz | 974 MB
Genre: eLearning
Language: English | 1280 x 720 | .AVI | aac - 22050 Hz | 974 MB
Genre: eLearning
This lecture demonstrates a technique that encourages the artist to pursue three-hour figure gesture studies in 3D. These 3D gesture 'paintings' allow the artist to experiment and avoid being consumed with the detail work ordinarily associated with the medium of 3D.
While a reference photograph is used for the purposes of the lecture, the techniques have been developed under the time constraints of working in front of a live model. Techniques will be demonstrated for the three phases of creating a quick study; modeling, texturing and lighting using ZBrush, 3D Coat and Modo. Each of the phases will be built from the ground up, and the purpose of each component is demonstrated. This methodology can easily serve as a foundational 'underpaint' for a more polished, realized work. When the underpaint is solid, more finished work is solely a matter of adding additional layers and filling in details.
ZBrush, 3D Coat, and Modo are demoed and their strengths are emphasized
Equipment needed, ideal software pipeline for this exercise
Reference books, online figure pose sources and where to go for live model sessions
Gesture sketching in ZBrush using a very limited toolset
How to best refine the form within an allotted time
Staying loose in an inherently tight medium
Building skin texture paint in layers to create depth and richness
Determining and concentrating on a focal point
Roughing in an environment, including techniques for quick cloth
Building lighting in layers from an initial value study
Skin specularity and reflection
Simple and effective post processing in Photoshop
Stereoscopic rendering and display of the figure
1. Introduction
2. Capturing the Pose
3. The Sculpt
4. Texturing
5. Lighting
6. Post
7. Stereo
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