Thursday, July 7, 2011

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FXPHD-C4D205 - Cinema 4D and Design III

FXPHD-C4D205 - Cinema 4D and Design III

FXPHD-C4D205 - Cinema 4D and Design III
English | h264 1152x720 20.00fps | aac 192Kbps 269kb/s | 1.77 GB
Genre: Video Training

C4D205 - Cinema 4D and Design III
This term Tim Clapham returns with a fresh new course for Cinema4D. Aimed at the intermediate user, but certainly accessible to advanced beginners,this class will cover many features of the Cinema4D toolset.Alongside revealing some of his innovative techniques for working with the MoGraph module, Tim will also cover fundamental subjectsand their application within Cinema4D,such as principles of lighting, working with audio, use of Xpresso to streamline workflow,multipass rendering and compositing with After Effects.
Class 1: Creating a Pin Art sculpture
- Modeling the Pin Art structure and pins, then assembling the array using the MoGraph Cloner object.
Adding the Formula Effector to offset the pins and the Shader Effector to transform the pins creating the impression.
This class will also include basic material creation.

Class 2: Animating along paths
- An exploration of animating objects along splines within Cinema4D. Examining - Align To Spline, Spline Wrap, Spline Effector.
The class will conclude by creating an animation setup using the core particle system combined with Matrix Object, Cloner Object,
Effectors and also MoDynamics to create a continual flow of dynamic objects animated along a path.

Class 3: Building a Stereoscopic Camera Rig in Cinema4D Part 1 of 2
- This week we discuss some stereo theory and create the foundation of a toed-in, parallel and offset axis camera using Xpresso
and User Data.

Class 4: Part two of a two week class building a stereoscopic rig.
- This week we continue the rig we started last week. Adding in helper planes, and an anaglyph preview using openGL.
Finally a brief look at previewing the 3D effect in After Effects.

Class 5: Baking textures in C4D.
- Using Bake Object and Bake Texture Tag. Baking Normal Maps from geometry and sub-poly displacements.
Baking Displacement maps from geometry. Baking GI for Camera Animation.

Class 6: The first of a two week class discussing lighting.
- Creating a basic light dome with MoGraph. Light and shadow types. Shadow casting lights. Light include / exclude lists.

Class 7: The second of a two week class discussing lighting.
Fxphd -C4D205 Cinema 4D and Design III

- Creating studio type lighting with Global Illumination,then reproducing a similar setup with lights and no GI.
Lighting a night time shot then rendering with light passes for manipulation in post.

Class 8: Creating an animated ident with audio Part 1 of 3
- The final three weeks of the course will be dedicated to the creation of an animated indent from concept through 3D construction,
rendering including final grading and compositing.
With the class will be provided an audio track which will be the foundation of the animation and dictate the underlying structure.
After exploring some automatic techniques of animating to sound, the class will develop into some more abstract and less conventional
uses of the audio.
This will involve using Xpresso to link parameters to the sampled and refined audio. Using the MoGraph Sound Effector.
Animating the camera and linking the motion to the audio samples. Lighting and rendering using Multipass,
with final composite and grade in After Effects.

Class 9: Creating an animated ident with audio Part 2 of 3

Class 10: Creating an animated ident with audio Part 3 of 3

FXPHD-C4D205 - Cinema 4D and Design III


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