Head Modeling for Games
eLearning | 3.63 GB
3D game artists are faced with certain restrictions when creating models for use in real-time. Game hardware, art direction and development time all have an impact. It is the challenge of the 3D artist to make interesting and visually believable characters while dealing with these restrictions. This DVD covers the creation of a low polygon model of a head for a game environment. Topics such as polygon component modeling, poly count, scripts and facial anatomy are discussed.
* Polygon Component Modeling
* Poly Count Restrictions
* Topology
* MJ Poly Tools
* Polygon Modeling Tools
* Facial Anatomy
1. Setting Up the Scene
2. Modeling Features
3. Modeling the Skull
4. Modeling the Neck
5. Modeling Hair
6. Modeling Inner Mouth Geometry
7. Final Steps
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