Sunday, January 2, 2011

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Shaders for Game Programming and Artists

Shaders for Game Programming and Artists


Shaders for Game Programming and Artists
Publisher: Course Technology PTR | 2004 | 512 Pages | ISBN: 1592000924 | File type: PDF | 12.8 MB

This book does something that other shader books don't. It focuses solely on shaders and their creation. You'll use ATI's RenderMonkey platform, giving you an easy-to-use framework for shader development and allowing you to focus your energy on shader development rather than the development of framework applications. Cover simple techniques, from the basics of color filters to more advanced topics, such as depth of field, heat shimmer, and high-dynamic range rendering. Extensive excercises at the end of each chapter allow you to test your skills by expanding upon the shader you've just developed. Whether you are an engineer or a technically minded artist, you've finally found the ideal guide for mastering shaders!


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