The Digital Creature Creation Pipeline | 1.09GB
Video: .FLV | 1024x720 | Audio: MP3 96kbps | Team: HELL | 5% Recovery
Genre: eLearning
In this class Alvaro Buendia of Blizzard Entertainment will explain his personal pipeline for creating digital creatures. First covering the conceptualization process, Alvaro will then move on to anatomy and structure, then what works for the 3d world. He will then cover modeling and will show his understanding of how to interpret the original concept for the creation of a cg character, from proportion and structure to topology, and finally how to sculpt for production.
Instructor: Alvaro Buendia
Character Modeler
Alvaro Buendia Has been passionate about art since he can remember. He worked as a traditional artist back in his hometown in Guadalajara, Mexico until he decided to take his art one step further and enroll into school to study 3d animation and visual effects. After his studies, he worked for a small period in the film industry as a creature modeler at The Orphanage for such proyects as Pirates of the Caribbean: At Worlds End.
Alvaro currently resides in Irvine, California, working for the Blizzard Film Department at Blizzard Entertainment as a Cinematic Artist, specializing in characters and props. He has worked on games such as World of WarCraft: Wrath of the Lich King, StarCraft 2 and Diablo 3.
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