3D Game Engine Design, Second Edition: A Practical Approach to Real-Time Computer Graphics
Publisher: Morgan Kaufmann | ISBN: 0122290631 | edition 2006 | PDF | 586 pages | 16,8 mb
Aimed at the working Visual C++ game developer, 3D Game Engine Design provides a tour of mathematical techniques for 3-D graphics, and the source code that's used to implement them in state-of-the-art video game engines.
If you work in the game industry (or would like to), this book will serve you well, because it delivers excellent best practices for algorithms and programming techniques that'll help your software keep up with the competition.
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